![]() It reads like you may not have a full understanding about how a garment is built for rigging in a game engine, and that CLo3D by itself is NOT suitable to carry out that entire process > you might want to research more deeply their sister software MD and how that might be more suitable for this process > where you can retoplogise your cloth garment and bake down high poly to low poly cloth creasing such that a low poly model can be rigged in an external animation 3D software. If you are just exporting a recorded cloth mesh vertex animation sequence then applying that model data and mesh cache back to the original animated character avatar all you need to do is bind the mesh cache to the exported garment model > however that is a fixed animation sequence and has no rigging nor is it suitable for realtime animation as a character and garment. “We believe these investments will unleash the fullest value of each and every digital garment and creator around the world, and we are extremely happy to share this goal with Epic Games.That's not going to work as a workflow as you need to understand that a model for UE needs to be prepared at a much lower resolution and be rigged as a low poly model in an external application such that the cloth is working with the 3D rigged model (both need to be weighted and rigged together). “Our clients are already trying to maximize the utility of digital assets, and we will work to cater to those requests and roadmaps,” added Simon Kim. It is exciting to see how CLO Virtual Fashion’s solutions work with Unreal Engine to help designers across industries make life-like digital fashion garments,” said Kim Libreri, Chief Technology Officer at Epic Games. “Bringing high-quality digital fashion into real-time virtual worlds is complex and can be a creative barrier for digital fashion creators. Our visions are aligned and we are committed to building the future that we envision.”ĬLO Virtual Fashion is a leader in the digital fashion industry, boasting a comprehensive ecosystem of products including 3D garment design software, a digital CMS and collaboration platform, and an open marketplace and community where thousands of true-to-life garment designs are bought, sold, and showcased.ĬLO Virtual Fashion aims to make integrated workflows more easily accessible to 3D designers, character artists, animators, and fashion professionals alike-resulting in games and metaverse platforms that feature true-to-life clothing options and maximizing the value of digital assets in the industry. “We are building toward a future where we imagine the digitization of everything, the convergence of fashion with entertainment and the metaverse. “We strongly believe that digital garments will play a significant role in the future of digital entertainment and metaverse platforms,” said Simon Kim, CEO of CLO Virtual Fashion. We will follow the upcoming announcement regarding this new relationship between Epic Games and CLO Virtual Fashion.ĬLO Virtual Fashion, a global leader in digital garment solutions and the developer of CLO and Marvelous Designer, and Epic Games, the developer of Unreal Engine, today announced that the companies have purchased shares in each other. ![]() There may also be plans to create a bridge between the Epic Games Store and CLo’s own marketplace, but at this stage nothing has been announced. We can expect improved support in Unreal for assets created using CLO tools. You will find the full press release below. These tools are used both in the textile industry and by VFX, animation studios, as well as videogame developpers. The number of shares and the amount invested have not been unveiled.ĬLO Virtual Fashion is the creator of CLO and Marvelous Designer. Software developper CLO Virtual Fashion and Epic Games annonced that they have purchased shares in each other.
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